Team:Groningen

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            <a href="https://2008.igem.org/Team:Groningen">Home</a>
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            <a href="https://2008.igem.org/Team:Groningen/Introduction">Introduction</a>
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          <li class="sub">
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            <a href="https://2008.igem.org/Team:Groningen/design.html">Design</a>
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              <li class="sub"><a href="https://2008.igem.org/Team:Groningen/design.html#interval_switch">Interval Switch</a></li>
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              <li class="sub"><a href="https://2008.igem.org/Team:Groningen/design.html#genetic_circuit">Genetic Circuit</a></li>
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            <a href=""> Modeling </a>
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              <li class="sub"><a href="https://2008.igem.org/Team:Groningen/modeling_SingleCell.html"> Single-cell </a></li>
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              <li class="sub"><a href="https://2008.igem.org/Team:Groningen/modeling_Spatial.html"> Spatial model </a></li>
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<li class="sub"><a href="https://2008.igem.org/Team:Groningen/iGEM_Criteria">iGEM Criteria</a></li>
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            <a href="">About...</a>
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              <li class="sub"><a href="https://2008.igem.org/Team:Groningen/team.html"> The Team </a></li>
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              <li class="sub"><a href="https://2008.igem.org/Team:Groningen/rug.html"> Groningen University </a></li>
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              <li class="sub"><a href="https://2008.igem.org/Team:Groningen/references.html"> References </a></li>
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              <li class="sub"><a href="https://2008.igem.org/Team:Groningen/acknowledgements.html"> Acknowledgements </a></li>
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      <h1>Conway’s Game of Life in real life</h1>
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      <p>Conway’s Game of Life is a simple cellular automaton famous for generating complex ‘life-like’ patterns. The goal of this project is to explore the possibility of implementing cellular automata, particularly the Game of Life, as a regular spatial arrangement of bacteria. Communicating the number of neighbors is implemented using the well-known Homoserine Lactone (HSL) quorum sensing system. A novel component is the circuit implementing the automaton’s ruleset, to determine the state to switch to upon detecting ‘too few’, ‘enough’ or ‘too many’ neighbors. This ‘interval switch’ was designed and implemented by altering the binding site affinity of the signal molecule complexes to correspond to the levels of HSL coming from the neighbors. Finally, the ON state of the cells is indicated by GFP production and production of new HSL signals, and the OFF state by their absence. The system was implemented partially in vivo and we have developed in silico models.</p>
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You are provided with this team page template with which to start the iGEM season.  You may choose to personalize it to fit your team but keep the same "look." Or you may choose to take your team wiki to a different level and design your own wiki.  You can find some examples <a href="https://2008.igem.org/Help:Template/Examples">HERE</a>.
 
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You <strong>MUST</strong> have a team description page, a project abstract, a complete project description, and a lab notebook.  PLEASE keep all of your pages within your Team:Example namespace. 
 
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As one of the leading universities in the Netherlands in the fields
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of molecular biology & biotechnology, the RuG is of course both very
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interested in this new approach to bioengineering and very well equipped
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to take part in developing this new field. Recently, the university
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created a new interdisciplinary research institute to focus on and
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accelerate this emerging field: the Center for Synthetic Biology (CSB).
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In addition, a group of enthousiastic students from many different
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disciplines in the Faculty of Sciences & Mathematics has decided that
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they will participate in this year's iGem Competition. We will design,
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build and present a biomachine developed using the approach advocated by
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Synthetic Biology.
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[[Image:ruglog.jpg|300px|center]]
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''Tell us more about your project.  Give us background.  Use this is the abstract of your project.  Be descriptive but concise (1-2 paragraphs)''
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|[[Image:Gr_martini.jpg|right|frame|The great tower of Groningen]]
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|align="center"|[[Team:Groningen | Team Example 2]]
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{| style="color:#1b2c8a;background-color:#0c6;" cellpadding="3" cellspacing="1" border="1" bordercolor="#fff" width="62%" align="center"
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!align="center"|[[Team:Groningen|Home]]
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!align="center"|[[Team:Groningen/Team|The Team]]
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!align="center"|[[Team:Groningen/Project|The Project]]
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!align="center"|[[Team:Groningen/Parts|Parts Submitted to the Registry]]
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!align="center"|[[Team:Groningen/Modeling|Modeling]]
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!align="center"|[[Team:Groningen/Notebook|Lab Notebook]]
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Latest revision as of 03:56, 30 October 2008

Conway’s Game of Life in real life

Conway’s Game of Life is a simple cellular automaton famous for generating complex ‘life-like’ patterns. The goal of this project is to explore the possibility of implementing cellular automata, particularly the Game of Life, as a regular spatial arrangement of bacteria. Communicating the number of neighbors is implemented using the well-known Homoserine Lactone (HSL) quorum sensing system. A novel component is the circuit implementing the automaton’s ruleset, to determine the state to switch to upon detecting ‘too few’, ‘enough’ or ‘too many’ neighbors. This ‘interval switch’ was designed and implemented by altering the binding site affinity of the signal molecule complexes to correspond to the levels of HSL coming from the neighbors. Finally, the ON state of the cells is indicated by GFP production and production of new HSL signals, and the OFF state by their absence. The system was implemented partially in vivo and we have developed in silico models.